using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;


namespace xna_game_engine.source
{
    public enum EQUIPMENT_SLOTS { LEFT_HAND, RIGHT_HAND, CHEST, LEGS, SHOULDERS, FEET, HEAD }
    /// <summary>
    /// This is a game component that implements IUpdateable.
    /// </summary>
    abstract public class Entity
    {
        public Entity()
        {
        }
    }
}